| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.12 14:45:00 -
[1]
I'm surprised to hear that running missions in a CNR in hostile 0.0 is dangerous.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.16 07:51:00 -
[2]
10-15 minutes? They must be doing something very wrong. Also,
Originally by: Scientific Method The genius OP was missioning with 39 hostiles in local, and can't understand why that was a bad idea.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.17 19:54:00 -
[3]
You cannot be serious. There's 39 of them in system. Of course it's their bloody home. And you think you deserve to be able to run missions as safely as if it were Motsu?
PVE really does rot your brain, it seems. 
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.18 10:19:00 -
[4]
Under the old system, probing mission-runners in any sensible timeframe with any reliability required you to be within 4 AU. It was stupid - mission-runners were simply far too safe. To get reliable hits, you had to have complete coverage of the system with BMs, allowing to get within 4 AU and use Quest or Pursuit, which entailed hours and hours of spamming BMs, probing out abandoned drones and even running your own missions to get off-plane BMs. I had over one thousand BMs in my home system, causing horrific lag whenever I opened the system map. Otherwise, you were limited to dropping Snoop/Fathom, and endlessly hitting "scan" and getting nothing.
It was stupid. It should never have been that hard to probe out mission-runners - running missions in hostile space should not be a sensible course of action. In the current system, security is provide by your degree of control of the system, which is as it should be. The mission-runner is responsible for his own safety, not some silly sig-strength multiplier, and it's absurd to to think that he should be able to waltz into an occupied, hostile system on his own and help himself to its resources with impunity.
I fully understand why Iudex is annoyed - missioning in hostile space is now a lot more dangerous - but I believe that the old system was wrong and unfair.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.18 13:43:00 -
[5]
Alliances have nothing to do with this issue, and I don't see why you're bringing them up, or why you're giving the impression that only non-NPC 0.0 can, or should be able to, be "claimed".
Any player or group of players can choose to claim whatever piece of space that they like, but such a claim is worthless if it cannot be enforced. You may think that you have a claim on the system, but you are unwilling or unable to enforce it. Now the inhabitants of this system have claimed it, and they are enforcing their claim. If you wish to use their space, then your options are to neutralise their superiority by force or by diplomacy. It's understandable that you're unhappy with this, given the previous probing mechanics, but the current system is appropriate because it's Eve in microcosm - it's their system, so they set the rules. |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.28 09:23:00 -
[6]
Originally by: iudex
I'm tired of arguing with people who either don't know or understand the issue, or give preposterous evaluations, such as that it was too easy and unfair before - despite the fact hardly anyone did it compared to the huge number of highsec mission-runners.
I know exactly the "problem" that you're referring to. It's not a problem, it's a fix.
To think that a carebear like you has a right to just waltz into an alliance's home system in 0.0 or lowsec and just help himself to their resources is completely f*cked.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.06.28 17:04:00 -
[7]
Don't be so thick, Iudex. Possession of a system comes from the barrels of your guns, not from some meaningless words in the corner of your screen.
|
| |
|